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AMD gets OpenGL ES 2.0 certification

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The Kuma confused
AMD has now proudly announced that it has become the first graphics technology provider to obtain OpenGL ES 2.0 conformance certification. OpenGL ES 2.0 is the latest version of Khronos Group's royalty-free, cross-platform API aimed for embedded systems, including consoles, phones, appliances and vehicles.

"We are pleased to be the first technology provider to achieve OpenGL ES 2.0 certification from the Khronos™ Group," said Mikko Saari, senior director of design engineering for AMD’s Handheld division. "This underscores our commitment to building and nurturing the mobile gaming ecosystem to thrill consumers while providing our OEM customers and the mobile gaming community with a competitive advantage."

OpenGL ES 2.0 combines a version of the OpenGL Shading Language for programming vertex and fragment shaders that has been adapted for embedded platforms, together with a streamlined API from OpenGL ES 1.1 that has removed any fixed functionality that can be easily replaced by shader programs, to minimize the cost and power consumption of advanced programmable graphics subsystems.

The OpenGL ES 2.0 conformance test suite review was based on the AMD Z430 developer's kit.
source: www.tcmagazine.com

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